Valley Of The Moon, originally released in 2010, was probably the easiest album I ever did. About six months after finishing the (rather difficult) Electric Perfume I was watching the FIFA World Championship, read a few books about software interface design and had absolutely no plans for recording a new album soon.
On July 3rd 2010 I watched the preview to the upcoming quarter final match between Argentina and Germany and saw an dense, atmospheric (but short) documentary about Argentinas Valle de la Luna. Starting there, things developed a life of their own. When the match was over, I had the complete album concept in my mind.
So here it is: A concept album about a fictional journey through this distinctive, primeval landscape - a bit like visiting Oz. It starts by climbing up a mountain, overgrown with bushes, trees and herbs. Suddenly you reach the top and the wide valley opens before your eyes. When climbing downhill, every step feels like a miracle - maybe except for the Munchkins.
The journey continues with a visit to the cave - a long, dark tunnel suddenly opens into a wide, light-flooded stalactite chamber, full of shimmering reflections, filled with the sound of water drops. It is already late in the evening when we finally leave the cave, spending the night under a starless, empty sky, in almost complete silence.
The second day offers a burdensome walk through a stone covered, hot, but living desert. The sun burns down, almost clouding our minds. Only the end of the day brings alleviation, as we climb up the mountains on the other side of the valley. Finally we reach the top, looking back for the last time, seeing the valley of the moon dissolve in the evening.